A modded EditSaber for making beat saber maps.
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using UnrealBuildTool;
using System.IO;
public class eXiSoundVis : ModuleRules
{
public eXiSoundVis(ReadOnlyTargetRules Target) : base(Target)
{
this.bEnableExceptions = true;
PrivateIncludePaths.AddRange(new string[] { "eXiSoundVis/Private" });
PublicIncludePaths.AddRange(new string[] { "eXiSoundVis/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RHI", "Kiss_FFT" });
//PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib");
PublicDependencyModuleNames.Add("Kiss_FFT");
}
}