A modded EditSaber for making beat saber maps.
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  1. using UnrealBuildTool;
  2. using System.IO;
  3. public class eXiSoundVis : ModuleRules
  4. {
  5. public eXiSoundVis(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. this.bEnableExceptions = true;
  8. PrivateIncludePaths.AddRange(new string[] { "eXiSoundVis/Private" });
  9. PublicIncludePaths.AddRange(new string[] { "eXiSoundVis/Public" });
  10. PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RHI", "Kiss_FFT" });
  11. //PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib");
  12. PublicDependencyModuleNames.Add("Kiss_FFT");
  13. }
  14. }