using UnrealBuildTool; using System.IO; public class eXiSoundVis : ModuleRules { public eXiSoundVis(ReadOnlyTargetRules Target) : base(Target) { this.bEnableExceptions = true; PrivateIncludePaths.AddRange(new string[] { "eXiSoundVis/Private" }); PublicIncludePaths.AddRange(new string[] { "eXiSoundVis/Public" }); PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RHI", "Kiss_FFT" }); //PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib"); PublicDependencyModuleNames.Add("Kiss_FFT"); } }