A modded EditSaber for making beat saber maps.
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class ZIPUTILITY_API FZipUtilityModule : public IModuleInterface
{
public:
//CHN:
//Maybe we need to use a public interface to fetch the module methods for C++? get a reference to zipfile etc
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FZipUtilityModule& Get()
{
return FModuleManager::LoadModuleChecked< FZipUtilityModule >("ZipUtility");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ZipUtility");
}
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};