// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" class ZIPUTILITY_API FZipUtilityModule : public IModuleInterface { public: //CHN: //Maybe we need to use a public interface to fetch the module methods for C++? get a reference to zipfile etc /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline FZipUtilityModule& Get() { return FModuleManager::LoadModuleChecked< FZipUtilityModule >("ZipUtility"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("ZipUtility"); } /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; };