A modded EditSaber for making beat saber maps.
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/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
using UnrealBuildTool;
public class VictoryUMG : ModuleRules
{
public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"RenderCore",
"UMG",
"Slate",
"SlateCore",
"APPFRAMEWORK" //for color picker! -Rama
}
);
//Private Paths
PrivateIncludePaths.AddRange(new string[] {
"VictoryUMG/Public",
"VictoryUMG/Private"
});
}
}