/* By Rama for You You are welcome to use this code anywhere as long as you include this notice. copyright 2015 */ using UnrealBuildTool; public class VictoryUMG : ModuleRules { public VictoryUMG(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "APPFRAMEWORK" //for color picker! -Rama } ); //Private Paths PrivateIncludePaths.AddRange(new string[] { "VictoryUMG/Public", "VictoryUMG/Private" }); } }