@ -114,9 +114,6 @@ SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(
+ActiveGameNameRedirects = (OldGameName="MediocreMapper",NewGameName="MediocreMapAssistant2")
bSmoothFrameRate = True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler = VisualStudio2017
[/Script/Engine.CollisionProfile]
-Profiles = (Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles = (Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
@ -188,9 +185,29 @@ Compiler=VisualStudio2017
bGenerateCrashReportSymbols = True
[CrashReportClient]
CrashReportClientVersion = 1.0
CrashReportClientVersion = 4.7.1
DataRouterUrl = "https://o462013.ingest.sentry.io/api/5464708/unreal/40d9818b9fee4b72be61bcd0cc2c5e3b/"
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler = VisualStudio2017
-TargetedRHIs = PCD3D_SM5
-TargetedRHIs = PCD3D_SM4
+TargetedRHIs = PCD3D_SM5
+TargetedRHIs = PCD3D_SM4
MinimumOSVersion = MSOS_Vista
AudioDevice =
AudioSampleRate = 48000
AudioCallbackBufferFrameSize = 1024
AudioNumBuffersToEnqueue = 1
AudioMaxChannels = 0
AudioNumSourceWorkers = 4
SpatializationPlugin =
ReverbPlugin =
OcclusionPlugin =
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic = False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.000000
DefaultTerminalVelocity = 4000.000000