Browse Source

Turn debug back off, add skrillex, bump version

master 4.8.4
Thomas Cheyney 2 years ago
parent
commit
2726913f3d
5 changed files with 7 additions and 5 deletions
  1. +3
    -2
      Config/DefaultEngine.ini
  2. +4
    -3
      Config/DefaultGame.ini
  3. BIN
      Content/Blueprints/BP_controller.uasset
  4. BIN
      Content/Blueprints/WidgetSongInfos.uasset
  5. BIN
      Content/Levels/Level_Startup.umap

+ 3
- 2
Config/DefaultEngine.ini View File

@ -205,6 +205,9 @@ SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
@ -246,6 +249,4 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False

+ 4
- 3
Config/DefaultGame.ini View File

@ -3,7 +3,7 @@ ProjectID=F5529D354BF9DDA5B4BC06BB62D10933
bShouldWindowPreserveAspectRatio=False
ProjectName=MediocreMapAssistant2
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "Mediocre Map Assistant 2")
ProjectVersion=4.8.3
ProjectVersion=4.8.4
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
@ -11,7 +11,7 @@ BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=True
@ -26,7 +26,7 @@ IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=True
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
@ -39,3 +39,4 @@ bSkipEditorContent=True
+MapsToCook=(FilePath="/Game/Levels/Level_Startup")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

BIN
Content/Blueprints/BP_controller.uasset View File


BIN
Content/Blueprints/WidgetSongInfos.uasset View File


BIN
Content/Levels/Level_Startup.umap View File


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