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Turn off unreal analytics

master 4.8.3
Thomas Cheyney 3 years ago
parent
commit
9c3967f705
2 changed files with 20 additions and 4 deletions
  1. +19
    -3
      Config/DefaultEngine.ini
  2. +1
    -1
      Config/DefaultGame.ini

+ 19
- 3
Config/DefaultEngine.ini View File

@ -114,9 +114,6 @@ SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(
+ActiveGameNameRedirects=(OldGameName="MediocreMapper",NewGameName="MediocreMapAssistant2") +ActiveGameNameRedirects=(OldGameName="MediocreMapper",NewGameName="MediocreMapAssistant2")
bSmoothFrameRate=True bSmoothFrameRate=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2017
[/Script/Engine.CollisionProfile] [/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
@ -191,6 +188,23 @@ bGenerateCrashReportSymbols=True
CrashReportClientVersion=4.7.1 CrashReportClientVersion=4.7.1
DataRouterUrl="https://o462013.ingest.sentry.io/api/5464708/unreal/40d9818b9fee4b72be61bcd0cc2c5e3b/" DataRouterUrl="https://o462013.ingest.sentry.io/api/5464708/unreal/40d9818b9fee4b72be61bcd0cc2c5e3b/"
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2017
-TargetedRHIs=PCD3D_SM5
-TargetedRHIs=PCD3D_SM4
+TargetedRHIs=PCD3D_SM5
+TargetedRHIs=PCD3D_SM4
MinimumOSVersion=MSOS_Vista
AudioDevice=
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
[/Script/Engine.PhysicsSettings] [/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000 DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000 DefaultTerminalVelocity=4000.000000
@ -232,4 +246,6 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667 InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10 PhysXTreeRebuildRate=10
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False

+ 1
- 1
Config/DefaultGame.ini View File

@ -3,7 +3,7 @@ ProjectID=F5529D354BF9DDA5B4BC06BB62D10933
bShouldWindowPreserveAspectRatio=False bShouldWindowPreserveAspectRatio=False
ProjectName=MediocreMapAssistant2 ProjectName=MediocreMapAssistant2
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "Mediocre Map Assistant 2") ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "Mediocre Map Assistant 2")
ProjectVersion=4.8.2
ProjectVersion=4.8.3
[/Script/UnrealEd.ProjectPackagingSettings] [/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode Build=IfProjectHasCode


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