A modded EditSaber for making beat saber maps.
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4 years ago
4 years ago
4 years ago
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include <windows.h>
  5. #include "Kismet/BlueprintFunctionLibrary.h"
  6. //#include "Framework/Application/SlateApplication.h"
  7. //#include "Modules/ModuleInterface.h"
  8. //#include "Modules/ModuleManager.h"
  9. //#include "Windows/WindowsApplication.h"
  10. //#include "shellapi.h"
  11. #include "RegReader.generated.h"
  12. UCLASS()
  13. class MEDIOCREMAPASSISTANT2_API URegReader : public UBlueprintFunctionLibrary
  14. {
  15. GENERATED_BODY()
  16. public:
  17. // Reads a registry key value
  18. UFUNCTION(BlueprintCallable, meta = (DisplayName = "Read Registry"), Category = "Registry Reader")
  19. static FString ReadRegistryValue(const FString& KeyName, const FString& ValueName);
  20. private:
  21. static const int MaxBufferSize = 256;
  22. };