@ -1,195 +0,0 @@ | |||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |||
/*=========================================================================== | |||
Generated code exported from UnrealHeaderTool. | |||
DO NOT modify this manually! Edit the corresponding .h files instead! | |||
===========================================================================*/ | |||
#include "GeneratedCppIncludes.h" | |||
#include "Private/VictoryUMGPrivatePCH.h" | |||
#include "Public/JoyColorWheel.h" | |||
#ifdef _MSC_VER | |||
#pragma warning (push) | |||
#pragma warning (disable : 4883) | |||
#endif | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS | |||
void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {} | |||
// Cross Module References | |||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); | |||
UPackage* Z_Construct_UPackage__Script_VictoryUMG(); | |||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor(); | |||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister(); | |||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel(); | |||
UMG_API UClass* Z_Construct_UClass_UWidget(); | |||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor(); | |||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor(); | |||
// End Cross Module References | |||
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature() | |||
{ | |||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms | |||
{ | |||
FLinearColor NewColor; | |||
}; | |||
static UFunction* ReturnFunction = nullptr; | |||
if (!ReturnFunction) | |||
{ | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = { | |||
{ "NativeConst", "" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) }; | |||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, | |||
}; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; | |||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); | |||
} | |||
return ReturnFunction; | |||
} | |||
void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel() | |||
{ | |||
UClass* Class = UJoyColorWheel::StaticClass(); | |||
static const FNameNativePtrPair Funcs[] = { | |||
{ "GetColor", &UJoyColorWheel::execGetColor }, | |||
{ "SetColor", &UJoyColorWheel::execSetColor }, | |||
}; | |||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); | |||
} | |||
UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor() | |||
{ | |||
struct JoyColorWheel_eventGetColor_Parms | |||
{ | |||
FLinearColor ReturnValue; | |||
}; | |||
static UFunction* ReturnFunction = nullptr; | |||
if (!ReturnFunction) | |||
{ | |||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; | |||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue, | |||
}; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { | |||
{ "Category", "Joy Color Wheel" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
{ "ToolTip", "Get Color!" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; | |||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); | |||
} | |||
return ReturnFunction; | |||
} | |||
UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor() | |||
{ | |||
struct JoyColorWheel_eventSetColor_Parms | |||
{ | |||
FLinearColor NewColor; | |||
bool SkipAnimation; | |||
}; | |||
static UFunction* ReturnFunction = nullptr; | |||
if (!ReturnFunction) | |||
{ | |||
auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; }; | |||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) }; | |||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) }; | |||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation, | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor, | |||
}; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { | |||
{ "Category", "Joy Color Wheel" }, | |||
{ "CPP_Default_SkipAnimation", "false" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
{ "ToolTip", "Set Color Picker's Color!" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) }; | |||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams); | |||
} | |||
return ReturnFunction; | |||
} | |||
UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister() | |||
{ | |||
return UJoyColorWheel::StaticClass(); | |||
} | |||
UClass* Z_Construct_UClass_UJoyColorWheel() | |||
{ | |||
static UClass* OuterClass = nullptr; | |||
if (!OuterClass) | |||
{ | |||
static UObject* (*const DependentSingletons[])() = { | |||
(UObject* (*)())Z_Construct_UClass_UWidget, | |||
(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG, | |||
}; | |||
static const FClassFunctionLinkInfo FuncInfo[] = { | |||
{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794 | |||
{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286 | |||
}; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { | |||
{ "IncludePath", "JoyColorWheel.h" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
}; | |||
#endif | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = { | |||
{ "Category", "Widget Event" }, | |||
{ "DisplayName", "OnColorChanged (Joy Color Wheel)" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
{ "ToolTip", "Called whenever the color is changed! Yay!" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) }; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = { | |||
{ "Category", "Joy Color Wheel" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" }, | |||
}; | |||
#endif | |||
auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; }; | |||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) }; | |||
#if WITH_METADATA | |||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = { | |||
{ "Category", "Joy Color Wheel" }, | |||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" }, | |||
}; | |||
#endif | |||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) }; | |||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = { | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged, | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction, | |||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor, | |||
}; | |||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = { | |||
TCppClassTypeTraits<UJoyColorWheel>::IsAbstract, | |||
}; | |||
static const UE4CodeGen_Private::FClassParams ClassParams = { | |||
&UJoyColorWheel::StaticClass, | |||
DependentSingletons, ARRAY_COUNT(DependentSingletons), | |||
0x00B00080u, | |||
FuncInfo, ARRAY_COUNT(FuncInfo), | |||
PropPointers, ARRAY_COUNT(PropPointers), | |||
nullptr, | |||
&StaticCppClassTypeInfo, | |||
nullptr, 0, | |||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams)) | |||
}; | |||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams); | |||
} | |||
return OuterClass; | |||
} | |||
IMPLEMENT_CLASS(UJoyColorWheel, 2553591289); | |||
static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr); | |||
DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel); | |||
PRAGMA_ENABLE_DEPRECATION_WARNINGS | |||
#ifdef _MSC_VER | |||
#pragma warning (pop) | |||
#endif |
@ -1,146 +0,0 @@ | |||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |||
/*=========================================================================== | |||
Generated code exported from UnrealHeaderTool. | |||
DO NOT modify this manually! Edit the corresponding .h files instead! | |||
===========================================================================*/ | |||
#include "ObjectMacros.h" | |||
#include "ScriptMacros.h" | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS | |||
struct FLinearColor; | |||
#ifdef VICTORYUMG_JoyColorWheel_generated_h | |||
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h" | |||
#endif | |||
#define VICTORYUMG_JoyColorWheel_generated_h | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \ | |||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \ | |||
{ \ | |||
FLinearColor NewColor; \ | |||
}; \ | |||
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \ | |||
{ \ | |||
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \ | |||
Parms.NewColor=NewColor; \ | |||
OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \ | |||
} | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ | |||
\ | |||
DECLARE_FUNCTION(execSetColor) \ | |||
{ \ | |||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ | |||
P_GET_UBOOL(Z_Param_SkipAnimation); \ | |||
P_FINISH; \ | |||
P_NATIVE_BEGIN; \ | |||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ | |||
P_NATIVE_END; \ | |||
} \ | |||
\ | |||
DECLARE_FUNCTION(execGetColor) \ | |||
{ \ | |||
P_FINISH; \ | |||
P_NATIVE_BEGIN; \ | |||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ | |||
P_NATIVE_END; \ | |||
} | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ | |||
\ | |||
DECLARE_FUNCTION(execSetColor) \ | |||
{ \ | |||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \ | |||
P_GET_UBOOL(Z_Param_SkipAnimation); \ | |||
P_FINISH; \ | |||
P_NATIVE_BEGIN; \ | |||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \ | |||
P_NATIVE_END; \ | |||
} \ | |||
\ | |||
DECLARE_FUNCTION(execGetColor) \ | |||
{ \ | |||
P_FINISH; \ | |||
P_NATIVE_BEGIN; \ | |||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \ | |||
P_NATIVE_END; \ | |||
} | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ | |||
private: \ | |||
static void StaticRegisterNativesUJoyColorWheel(); \ | |||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ | |||
public: \ | |||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ | |||
DECLARE_SERIALIZER(UJoyColorWheel) \ | |||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ | |||
private: \ | |||
static void StaticRegisterNativesUJoyColorWheel(); \ | |||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \ | |||
public: \ | |||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \ | |||
DECLARE_SERIALIZER(UJoyColorWheel) \ | |||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ | |||
/** Standard constructor, called after all reflected properties have been initialized */ \ | |||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ | |||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \ | |||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ | |||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ | |||
private: \ | |||
/** Private move- and copy-constructors, should never be used */ \ | |||
NO_API UJoyColorWheel(UJoyColorWheel&&); \ | |||
NO_API UJoyColorWheel(const UJoyColorWheel&); \ | |||
public: | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ | |||
/** Standard constructor, called after all reflected properties have been initialized */ \ | |||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ | |||
private: \ | |||
/** Private move- and copy-constructors, should never be used */ \ | |||
NO_API UJoyColorWheel(UJoyColorWheel&&); \ | |||
NO_API UJoyColorWheel(const UJoyColorWheel&); \ | |||
public: \ | |||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \ | |||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \ | |||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \ | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ | |||
public: \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \ | |||
public: \ | |||
PRAGMA_ENABLE_DEPRECATION_WARNINGS | |||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \ | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ | |||
public: \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \ | |||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \ | |||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \ | |||
PRAGMA_ENABLE_DEPRECATION_WARNINGS | |||
#undef CURRENT_FILE_ID | |||
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h | |||
PRAGMA_ENABLE_DEPRECATION_WARNINGS |
@ -1 +0,0 @@ | |||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h |
@ -1,39 +0,0 @@ | |||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |||
/*=========================================================================== | |||
Generated code exported from UnrealHeaderTool. | |||
DO NOT modify this manually! Edit the corresponding .h files instead! | |||
===========================================================================*/ | |||
#include "GeneratedCppIncludes.h" | |||
#include "Private/VictoryUMGPrivatePCH.h" | |||
#ifdef _MSC_VER | |||
#pragma warning (push) | |||
#pragma warning (disable : 4883) | |||
#endif | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS | |||
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {} | |||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature(); | |||
UPackage* Z_Construct_UPackage__Script_VictoryUMG() | |||
{ | |||
static UPackage* ReturnPackage = nullptr; | |||
if (!ReturnPackage) | |||
{ | |||
static UObject* (*const SingletonFuncArray[])() = { | |||
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, | |||
}; | |||
static const UE4CodeGen_Private::FPackageParams PackageParams = { | |||
"/Script/VictoryUMG", | |||
PKG_CompiledIn | 0x00000000, | |||
0xFFB741E7, | |||
0xD4AD5175, | |||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray), | |||
METADATA_PARAMS(nullptr, 0) | |||
}; | |||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); | |||
} | |||
return ReturnPackage; | |||
} | |||
PRAGMA_ENABLE_DEPRECATION_WARNINGS | |||
#ifdef _MSC_VER | |||
#pragma warning (pop) | |||
#endif |
@ -1,10 +0,0 @@ | |||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |||
/*=========================================================================== | |||
Generated code exported from UnrealHeaderTool. | |||
DO NOT modify this manually! Edit the corresponding .h files instead! | |||
===========================================================================*/ | |||
#pragma once | |||
@ -1,10 +0,0 @@ | |||
/NOLOGO | |||
/errorReport:prompt | |||
/MACHINE:x64 | |||
/SUBSYSTEM:WINDOWS | |||
/LTCG | |||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\VictoryUMGModule.cpp.obj" | |||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj" | |||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" | |||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\PCLaunch.rc.res" | |||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4-VictoryUMG-Win64-Shipping.lib" |
@ -1,2 +0,0 @@ | |||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files. | |||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp" |
@ -1,340 +0,0 @@ | |||
/Zc:inline | |||
/nologo | |||
/Oi | |||
/c | |||
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/DAUDIOMIXER_API= | |||
/DUMG_API= | |||
/DHTTP_PACKAGE=1 | |||
/DCURL_ENABLE_DEBUG_CALLBACK=1 | |||
/DHTTP_API= | |||
/DMOVIESCENE_API= | |||
/DMOVIESCENETRACKS_API= | |||
/DAPPFRAMEWORK_API= | |||
/D_HAS_EXCEPTIONS=0 | |||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp" | |||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj" | |||
/TP | |||
/GR- | |||
/W4 |
@ -1,3 +0,0 @@ | |||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files. | |||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\JoyColorWheel.gen.cpp" | |||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\VictoryUMG.init.gen.cpp" |
@ -1,340 +0,0 @@ | |||
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/source-charset:utf-8 /execution-charset:utf-8 | |||
/Ox | |||
/Ot | |||
/Ob2 | |||
/errorReport:prompt | |||
/MD | |||
/bigobj | |||
/fp:fast | |||
/Zo | |||
/Zp8 | |||
/wd4463 | |||
/wd4838 | |||
/w44668 | |||
/I D:\Games\UE_4.19\Engine\Source | |||
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/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization | |||
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/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore | |||
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/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore | |||
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/DNDEBUG=1 | |||
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/DENGINE_API= | |||
/DAPPLICATIONCORE_API= | |||
/DRHI_API= | |||
/DJSON_API= | |||
/DSLATE_DEFERRED_DESIRED_SIZE=0 | |||
/DWITH_FREETYPE=1 | |||
/DSLATECORE_API= | |||
/DINPUTCORE_API= | |||
/DSLATE_API= | |||
/DWITH_UNREALPNG=1 | |||
/DWITH_UNREALJPEG=1 | |||
/DWITH_UNREALEXR=1 | |||
/DIMAGEWRAPPER_API= | |||
/DMESSAGING_API= | |||
/DMESSAGINGCOMMON_API= | |||
/DRENDERCORE_API= | |||
/DSHADERCORE_API= | |||
/DUTILITYSHADERS_API= | |||
/DASSETREGISTRY_API= | |||
/DENGINEMESSAGES_API= | |||
/DENGINESETTINGS_API= | |||
/DSYNTHBENCHMARK_API= | |||
/DRENDERER_API= | |||
/DGAMEPLAYTAGS_API= | |||
/DWITH_RECAST=1 | |||
/DWITH_GAMEPLAY_DEBUGGER=0 | |||
/DAIMODULE_API= | |||
/DGAMEPLAYTASKS_API= | |||
/DDATABASESUPPORT_API= | |||
/DPACKETHANDLER_API= | |||
/DRELIABILITYHANDLERCOMPONENT_API= | |||
/DHARDWARESURVEY_API= | |||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API= | |||
/DNETWORKREPLAYSTREAMING_API= | |||
/DAUDIOMIXER_API= | |||
/DUMG_API= | |||
/DHTTP_PACKAGE=1 | |||
/DCURL_ENABLE_DEBUG_CALLBACK=1 | |||
/DHTTP_API= | |||
/DMOVIESCENE_API= | |||
/DMOVIESCENETRACKS_API= | |||
/DAPPFRAMEWORK_API= | |||
/D_HAS_EXCEPTIONS=0 | |||
/D_HAS_EXCEPTIONS=0 | |||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp" | |||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj" | |||
/TP | |||
/GR- | |||
/W4 |
@ -1,161 +0,0 @@ | |||
#undef VICTORYUMG_API | |||
#undef UE_IS_ENGINE_MODULE | |||
#undef DEPRECATED_FORGAME | |||
#define DEPRECATED_FORGAME DEPRECATED | |||
#define IS_PROGRAM 0 | |||
#define UE_EDITOR 1 | |||
#define ENABLE_PGO_PROFILE 0 | |||
#define WITH_DEV_AUTOMATION_TESTS 1 | |||
#define WITH_PERF_AUTOMATION_TESTS 1 | |||
#define UNICODE 1 | |||
#define _UNICODE 1 | |||
#define __UNREAL__ 1 | |||
#define IS_MONOLITHIC 0 | |||
#define WITH_ENGINE 1 | |||
#define WITH_UNREAL_DEVELOPER_TOOLS 1 | |||
#define WITH_COREUOBJECT 1 | |||
#define USE_STATS_WITHOUT_ENGINE 0 | |||
#define WITH_PLUGIN_SUPPORT 0 | |||
#define WITH_PERFCOUNTERS 1 | |||
#define USE_LOGGING_IN_SHIPPING 0 | |||
#define WITH_LOGGING_TO_MEMORY 0 | |||
#define USE_CACHE_FREED_OS_ALLOCS 1 | |||
#define USE_CHECKS_IN_SHIPPING 0 | |||
#define UE_BUILD_MINIMAL 0 | |||
#define WITH_EDITOR 1 | |||
#define WITH_SERVER_CODE 1 | |||
#define WITH_CEF3 1 | |||
#define WITH_XGE_CONTROLLER 1 | |||
#define UBT_COMPILED_PLATFORM Win64 | |||
#define UBT_COMPILED_TARGET Editor | |||
#define WIN32 1 | |||
#define _WIN32_WINNT 0x0601 | |||
#define WINVER 0x0601 | |||
#define PLATFORM_WINDOWS 1 | |||
#define DEPTH_32_BIT_CONVERSION 0 | |||
#define NDEBUG 1 | |||
#define UE_BUILD_DEVELOPMENT 1 | |||
#define ORIGINAL_FILE_NAME "UE4Editor-VictoryUMG-Win64-DebugGame.dll" | |||
#define UE_IS_ENGINE_MODULE 0 | |||
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 1 | |||
#define UE_PROJECT_NAME MediocreMapper | |||
#define DEPRECATED_FORGAME DEPRECATED | |||
#define VICTORYUMG_API DLLEXPORT | |||
#define UE_ENABLE_ICU 1 | |||
#define WITH_VS_PERF_PROFILER 0 | |||
#define WITH_DIRECTXMATH 0 | |||
#define CORE_API DLLIMPORT | |||
#define COREUOBJECT_API DLLIMPORT | |||
#define WITH_PHYSX 1 | |||
#define WITH_APEX 1 | |||
#define WITH_APEX_CLOTHING 1 | |||
#define WITH_CLOTH_COLLISION_DETECTION 1 | |||
#define WITH_PHYSX_COOKING 1 | |||
#define WITH_NVCLOTH 1 | |||
#define WITH_RECAST 1 | |||
#define GPUPARTICLE_LOCAL_VF_ONLY 0 | |||
#define ENGINE_API DLLIMPORT | |||
#define APPLICATIONCORE_API DLLIMPORT | |||
#define RHI_API DLLIMPORT | |||
#define JSON_API DLLIMPORT | |||
#define SLATE_DEFERRED_DESIRED_SIZE 0 | |||
#define WITH_FREETYPE 1 | |||
#define SLATECORE_API DLLIMPORT | |||
#define INPUTCORE_API DLLIMPORT | |||
#define SLATE_API DLLIMPORT | |||
#define WITH_UNREALPNG 1 | |||
#define WITH_UNREALJPEG 1 | |||
#define WITH_UNREALEXR 1 | |||
#define IMAGEWRAPPER_API DLLIMPORT | |||
#define MESSAGING_API DLLIMPORT | |||
#define MESSAGINGCOMMON_API DLLIMPORT | |||
#define RENDERCORE_API DLLIMPORT | |||
#define SHADERCORE_API DLLIMPORT | |||
#define UTILITYSHADERS_API DLLIMPORT | |||
#define ASSETREGISTRY_API DLLIMPORT | |||
#define ENGINEMESSAGES_API DLLIMPORT | |||
#define ENGINESETTINGS_API DLLIMPORT | |||
#define SYNTHBENCHMARK_API DLLIMPORT | |||
#define RENDERER_API | |||
#define GAMEPLAYTAGS_API DLLIMPORT | |||
#define WITH_RECAST 1 | |||
#define WITH_GAMEPLAY_DEBUGGER 1 | |||
#define AIMODULE_API DLLIMPORT | |||
#define GAMEPLAYTASKS_API DLLIMPORT | |||
#define DATABASESUPPORT_API DLLIMPORT | |||
#define PACKETHANDLER_API DLLIMPORT | |||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT | |||
#define HARDWARESURVEY_API DLLIMPORT | |||
#define WITH_PHYSX 1 | |||
#define WITH_APEX 1 | |||
#define WITH_APEX_CLOTHING 1 | |||
#define WITH_CLOTH_COLLISION_DETECTION 1 | |||
#define WITH_PHYSX_COOKING 1 | |||
#define WITH_NVCLOTH 1 | |||
#define WITH_RECAST 1 | |||
#define UNREALED_API DLLIMPORT | |||
#define BSPMODE_API DLLIMPORT | |||
#define DIRECTORYWATCHER_API DLLIMPORT | |||
#define DOCUMENTATION_API DLLIMPORT | |||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 | |||
#define PROJECTS_API DLLIMPORT | |||
#define SANDBOXFILE_API DLLIMPORT | |||
#define EDITORSTYLE_API DLLIMPORT | |||
#define SOURCE_CONTROL_WITH_SLATE 1 | |||
#define SOURCECONTROL_API DLLIMPORT | |||
#define UNREALEDMESSAGES_API DLLIMPORT | |||
#define GAMEPLAYDEBUGGER_API DLLIMPORT | |||
#define BLUEPRINTGRAPH_API DLLIMPORT | |||
#define HTTP_PACKAGE 1 | |||
#define CURL_ENABLE_DEBUG_CALLBACK 1 | |||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 | |||
#define HTTP_API DLLIMPORT | |||
#define UNREALAUDIO_API DLLIMPORT | |||
#define FUNCTIONALTESTING_API DLLIMPORT | |||
#define AUTOMATIONCONTROLLER_API DLLIMPORT | |||
#define LOCALIZATION_API DLLIMPORT | |||
#define AUDIOEDITOR_API DLLIMPORT | |||
#define LEVELEDITOR_API DLLIMPORT | |||
#define SETTINGS_API | |||
#define INTROTUTORIALS_API | |||
#define HEADMOUNTEDDISPLAY_API | |||
#define VREDITOR_API | |||
#define COMMONMENUEXTENSIONS_API | |||
#define WITH_PHYSX 1 | |||
#define WITH_APEX 1 | |||
#define WITH_APEX_CLOTHING 1 | |||
#define WITH_CLOTH_COLLISION_DETECTION 1 | |||
#define WITH_PHYSX_COOKING 1 | |||
#define WITH_NVCLOTH 1 | |||
#define LANDSCAPE_API DLLIMPORT | |||
#define PROPERTYEDITOR_API DLLIMPORT | |||
#define ACTORPICKERMODE_API DLLIMPORT | |||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT | |||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT | |||
#define CLASSVIEWER_API DLLIMPORT | |||
#define GRAPHEDITOR_API DLLIMPORT | |||
#define CONTENTBROWSER_API DLLIMPORT | |||
#define ENABLE_HTTP_FOR_NFS 1 | |||
#define NETWORKFILESYSTEM_API DLLIMPORT | |||
#define SOCKETS_PACKAGE 1 | |||
#define SOCKETS_API DLLIMPORT | |||
#define UMG_API DLLIMPORT | |||
#define MOVIESCENE_API DLLIMPORT | |||
#define MOVIESCENETRACKS_API DLLIMPORT | |||
#define WITH_OGGVORBIS 1 | |||
#define XAUDIO2_API DLLIMPORT | |||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT | |||
#define COLLECTIONMANAGER_API | |||
#define ADDCONTENTDIALOG_API | |||
#define USE_EMBREE 1 | |||
#define MESHUTILITIES_API | |||
#define MESHMERGEUTILITIES_API | |||
#define HIERARCHICALLODUTILITIES_API | |||
#define MESHREDUCTIONINTERFACE_API | |||
#define ASSETTOOLS_API | |||
#define KISMETCOMPILER_API | |||
#define KISMET_API DLLIMPORT | |||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT | |||
#define NETWORKREPLAYSTREAMING_API | |||
#define AUDIOMIXER_API | |||
#define APPFRAMEWORK_API DLLIMPORT |
@ -1,2 +0,0 @@ | |||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files. | |||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp" |
@ -1,380 +0,0 @@ | |||
/Zc:inline | |||
/nologo | |||
/Oi | |||
/c | |||
/Gy | |||
/Zm850 | |||
/wd4819 | |||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 | |||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 | |||
/D_WINDLL | |||
/source-charset:utf-8 /execution-charset:utf-8 | |||
/Od | |||
/Ob2 | |||
/errorReport:prompt | |||
/EHsc | |||
/Z7 | |||
/MD | |||
/bigobj | |||
/fp:fast | |||
/Zp8 | |||
/wd4463 | |||
/wd4838 | |||
/w44668 | |||
/I D:\Games\UE_4.19\Engine\Source | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG" | |||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG" | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public | |||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes | |||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public | |||
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