A modded EditSaber for making beat saber maps.
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  1. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  2. using UnrealBuildTool;
  3. using System.IO;
  4. public class WindowsFileUtility : ModuleRules
  5. {
  6. public WindowsFileUtility(ReadOnlyTargetRules Target) : base(Target)
  7. {
  8. PublicIncludePaths.AddRange(
  9. new string[] {
  10. "WindowsFileUtility/Public"
  11. // ... add public include paths required here ...
  12. }
  13. );
  14. PrivateIncludePaths.AddRange(
  15. new string[] {
  16. "WindowsFileUtility/Private",
  17. // ... add other private include paths required here ...
  18. }
  19. );
  20. PublicDependencyModuleNames.AddRange(
  21. new string[]
  22. {
  23. "Core",
  24. // ... add other public dependencies that you statically link with here ...
  25. }
  26. );
  27. PrivateDependencyModuleNames.AddRange(
  28. new string[]
  29. {
  30. "CoreUObject",
  31. "Engine",
  32. // ... add private dependencies that you statically link with here ...
  33. }
  34. );
  35. DynamicallyLoadedModuleNames.AddRange(
  36. new string[]
  37. {
  38. // ... add any modules that your module loads dynamically here ...
  39. }
  40. );
  41. }
  42. }