// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class WindowsFileUtility : ModuleRules { public WindowsFileUtility(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "WindowsFileUtility/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "WindowsFileUtility/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }