A modded EditSaber for making beat saber maps.
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4 years ago
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include "Kismet/BlueprintFunctionLibrary.h"
  5. #include "ColorConverter.generated.h"
  6. /**
  7. *
  8. */
  9. UCLASS()
  10. class MEDIOCREMAPASSISTANT2_API UColorConverter : public UBlueprintFunctionLibrary
  11. {
  12. GENERATED_BODY()
  13. public:
  14. UFUNCTION(BlueprintCallable, meta = (DisplayName = "Color to Int"), Category = "RGB Integers")
  15. static int ColortoInt(FLinearColor color);
  16. UFUNCTION(BlueprintCallable, meta = (DisplayName = "Int to Color"), Category = "RGB Integers")
  17. static FLinearColor InttoColor(int color);
  18. };