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- // Fill out your copyright notice in the Description page of Project Settings.
-
- #include "BP_BPMChange.h"
-
-
- // Sets default values
- ABP_BPMChange::ABP_BPMChange()
- {
- // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
- PrimaryActorTick.bCanEverTick = true;
-
- }
-
- // Called when the game starts or when spawned
- void ABP_BPMChange::BeginPlay()
- {
- Super::BeginPlay();
-
- }
-
- // Called every frame
- void ABP_BPMChange::Tick(float DeltaTime)
- {
- Super::Tick(DeltaTime);
-
- }
-
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