// Fill out your copyright notice in the Description page of Project Settings. #include "BP_BPMChange.h" // Sets default values ABP_BPMChange::ABP_BPMChange() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void ABP_BPMChange::BeginPlay() { Super::BeginPlay(); } // Called every frame void ABP_BPMChange::Tick(float DeltaTime) { Super::Tick(DeltaTime); }