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- // Fill out your copyright notice in the Description page of Project Settings.
-
- #include "ColorConverter.h"
-
- int UColorConverter::ColortoInt(FLinearColor color)
- {
- int r = color.R * 255;
- int g = color.G * 255;
- int b = color.B * 255;
- return 2000000000+((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff);
- }
-
- FLinearColor UColorConverter::InttoColor(int color)
- {
- color = color - 2000000000;
- FLinearColor outColor;
- outColor.B = (float)(color & 0xFF)/0xFF;
- outColor.G = (float)(color >> 8 & 0xFF)/0xFF;
- outColor.R = (float)(color >> 16 & 0xFF)/0xFF;
- outColor.A = 1;
- return outColor;
- }
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