// Fill out your copyright notice in the Description page of Project Settings. #include "ColorConverter.h" int UColorConverter::ColortoInt(FLinearColor color) { int r = color.R * 255; int g = color.G * 255; int b = color.B * 255; return 2000000000+((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff); } FLinearColor UColorConverter::InttoColor(int color) { color = color - 2000000000; FLinearColor outColor; outColor.B = (float)(color & 0xFF)/0xFF; outColor.G = (float)(color >> 8 & 0xFF)/0xFF; outColor.R = (float)(color >> 16 & 0xFF)/0xFF; outColor.A = 1; return outColor; }