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#import "UnityAds.h"
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NS_ASSUME_NONNULL_BEGIN
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@protocol UnityAdsExtendedDelegate <UnityAdsDelegate>
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/**
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* Called when a click event happens.
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*
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* @param placementId The ID of the placement that was clicked.
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*/
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- (void)unityAdsDidClick:(NSString *)placementId;
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/**
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* Called when a placement changes state.
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*
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* @param placementId The ID of the placement that changed state.
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* @param oldState The state before the change.
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* @param newState The state after the change.
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*/
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- (void)unityAdsPlacementStateChanged:(NSString *)placementId oldState:(UnityAdsPlacementState)oldState newState:(UnityAdsPlacementState)newState;
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@end
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NS_ASSUME_NONNULL_END
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