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  1. #import "UnityAds.h"
  2. NS_ASSUME_NONNULL_BEGIN
  3. @protocol UnityAdsExtendedDelegate <UnityAdsDelegate>
  4. /**
  5. * Called when a click event happens.
  6. *
  7. * @param placementId The ID of the placement that was clicked.
  8. */
  9. - (void)unityAdsDidClick:(NSString *)placementId;
  10. /**
  11. * Called when a placement changes state.
  12. *
  13. * @param placementId The ID of the placement that changed state.
  14. * @param oldState The state before the change.
  15. * @param newState The state after the change.
  16. */
  17. - (void)unityAdsPlacementStateChanged:(NSString *)placementId oldState:(UnityAdsPlacementState)oldState newState:(UnityAdsPlacementState)newState;
  18. @end
  19. NS_ASSUME_NONNULL_END