#import "UnityAds.h" NS_ASSUME_NONNULL_BEGIN @protocol UnityAdsExtendedDelegate /** * Called when a click event happens. * * @param placementId The ID of the placement that was clicked. */ - (void)unityAdsDidClick:(NSString *)placementId; /** * Called when a placement changes state. * * @param placementId The ID of the placement that changed state. * @param oldState The state before the change. * @param newState The state after the change. */ - (void)unityAdsPlacementStateChanged:(NSString *)placementId oldState:(UnityAdsPlacementState)oldState newState:(UnityAdsPlacementState)newState; @end NS_ASSUME_NONNULL_END