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@ -72,20 +72,6 @@ namespace BSIPA_ModList.UI.ViewControllers |
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protected void Awake() |
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protected void Awake() |
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{ |
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{ |
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/*view = GetComponent<ScrollRect>(); |
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view.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide; |
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view.vertical = true; |
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view.horizontal = false; |
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view.scrollSensitivity = 0f; |
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view.inertia = true; |
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view.movementType = ScrollRect.MovementType.Clamped; |
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scrollbar = new GameObject("Scrollbar", typeof(RectTransform)).AddComponent<Scrollbar>(); |
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scrollbar.transform.SetParent(transform); |
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scrollbar.direction = Scrollbar.Direction.TopToBottom; |
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scrollbar.interactable = true; |
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view.verticalScrollbar = scrollbar;*/ |
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gameObject.SetActive(false); |
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gameObject.SetActive(false); |
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var vpgo = new GameObject("Viewport"); |
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var vpgo = new GameObject("Viewport"); |
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@ -103,23 +89,23 @@ namespace BSIPA_ModList.UI.ViewControllers |
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vpim.sprite = WhitePixel; |
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vpim.sprite = WhitePixel; |
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vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; |
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//view.viewport = viewport;
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content = new GameObject("Content Wrapper").AddComponent<RectTransform>(); |
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content = new GameObject("Content Wrapper").AddComponent<RectTransform>(); |
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content.SetParent(viewport); |
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content.SetParent(viewport); |
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var contentLayout = content.gameObject.AddComponent<LayoutElement>(); |
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var contentFitter = content.gameObject.AddComponent<ContentSizeFitter>(); |
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; |
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contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained; |
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contentLayout.preferredWidth = contentLayout.minWidth = rectTransform.sizeDelta.x; // to be adjusted
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content.gameObject.AddComponent<TagTypeComponent>(); |
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content.gameObject.AddComponent<TagTypeComponent>(); |
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content.localPosition = Vector2.zero; |
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content.localPosition = Vector2.zero; |
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content.anchorMin = new Vector2(.5f, .5f); |
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content.anchorMax = new Vector2(.5f, .5f); |
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content.anchorMin = new Vector2(0f, 1f); |
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content.anchorMax = new Vector2(1f, 1f); |
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content.anchoredPosition = Vector2.zero; |
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content.anchoredPosition = Vector2.zero; |
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//content.sizeDelta = Vector2.zero;
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//view.content = content;
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var contentLayout = content.gameObject.AddComponent<VerticalLayoutGroup>(); |
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var contentFitter = content.gameObject.AddComponent<ContentSizeFitter>(); |
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; |
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contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; |
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contentLayout.childControlHeight = true; |
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contentLayout.childControlWidth = false; |
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contentLayout.childForceExpandHeight = false; |
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contentLayout.childForceExpandWidth = true; |
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contentLayout.childAlignment = TextAnchor.UpperCenter; |
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contentLayout.spacing = 0f; |
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var pageUp = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageUpButton"), rectTransform, false); |
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var pageUp = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageUpButton"), rectTransform, false); |
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var pageDown = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageDownButton"), rectTransform, false); |
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var pageDown = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageDownButton"), rectTransform, false); |
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@ -191,10 +177,12 @@ namespace BSIPA_ModList.UI.ViewControllers |
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else if (resetContentPosition) |
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else if (resetContentPosition) |
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{ |
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{ |
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resetContentPosition = false; |
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resetContentPosition = false; |
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/*var v = content.anchoredPosition; |
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v.y = -(content.rect.height / 2); |
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content.anchoredPosition = v;*/ |
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scrView.Setup(); |
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scrView.Setup(); |
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// this is the bullshit I have to use to make it work properly
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content.gameObject.GetComponent<VerticalLayoutGroup>().enabled = false; |
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var childRt = content.GetChild(0) as RectTransform; |
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childRt.anchoredPosition = new Vector2(0f, childRt.anchoredPosition.y); |
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} |
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} |
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} |
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} |
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@ -204,6 +192,9 @@ namespace BSIPA_ModList.UI.ViewControllers |
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mdDirty = false; |
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mdDirty = false; |
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Clear(); |
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Clear(); |
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// enable so it will set stuff up
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content.gameObject.GetComponent<VerticalLayoutGroup>().enabled = true; |
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var doc = CommonMarkConverter.Parse(markdown, settings); |
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var doc = CommonMarkConverter.Parse(markdown, settings); |
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Stack<RectTransform> layout = new Stack<RectTransform>(); |
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Stack<RectTransform> layout = new Stack<RectTransform>(); |
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@ -251,10 +242,10 @@ namespace BSIPA_ModList.UI.ViewControllers |
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vlayout.localPosition = Vector3.zero; |
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vlayout.localPosition = Vector3.zero; |
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if (isDoc) |
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if (isDoc) |
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{ |
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{ |
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vlayout.sizeDelta = Vector2.zero; |
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vlayout.anchorMin = Vector2.zero; |
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vlayout.anchorMax = Vector2.one; |
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vlayout.anchoredPosition = new Vector2(0f, -30f); // no idea where this -30 comes from, but it works for my use
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vlayout.sizeDelta = new Vector2(rectTransform.rect.width, 0f); |
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vlayout.anchorMin = new Vector2(0f, 1f); |
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vlayout.anchorMax = new Vector2(1f, 1f); |
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//vlayout.anchoredPosition = new Vector2(0f, -30f); // no idea where this -30 comes from, but it works for my use
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} |
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} |
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var tt = go.AddComponent<TagTypeComponent>(); |
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var tt = go.AddComponent<TagTypeComponent>(); |
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tt.Tag = block.Tag; |
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tt.Tag = block.Tag; |
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@ -271,9 +262,11 @@ namespace BSIPA_ModList.UI.ViewControllers |
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l.childForceExpandHeight = l.childForceExpandWidth = false; |
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l.childForceExpandHeight = l.childForceExpandWidth = false; |
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l.childForceExpandWidth = isDoc; |
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l.childForceExpandWidth = isDoc; |
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l.spacing = spacing; |
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l.spacing = spacing; |
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/*var cfit = go.AddComponent<ContentSizeFitter>(); |
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cfit.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; |
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cfit.verticalFit = ContentSizeFitter.FitMode.Unconstrained;*/ |
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if (isDoc) |
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{ |
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vlayout.anchoredPosition = new Vector2(0f, -vlayout.rect.height); |
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} |
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return l; |
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return l; |
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} |
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} |
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