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Changed IPAPlugins to Plugins for Taz

refactor
Anairkoen Schno 5 years ago
parent
commit
5e6579d30b
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      IllusionInjector/PluginComponent.cs
  2. +1
    -1
      IllusionInjector/PluginManager.cs

+ 1
- 1
IllusionInjector/PluginComponent.cs View File

@ -22,7 +22,7 @@ namespace IllusionInjector
DontDestroyOnLoad(gameObject);
bsPlugins = new CompositeBSPlugin(PluginManager.BSPlugins);
ipaPlugins = new CompositeIPAPlugin(PluginManager.IPAPlugins);
ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins);
// this has no relevance since there is a new mod updater system
//gameObject.AddComponent<ModUpdater>(); // AFTER plugins are loaded, but before most things


+ 1
- 1
IllusionInjector/PluginManager.cs View File

@ -52,7 +52,7 @@ namespace IllusionInjector
}
}
public static IEnumerable<IPlugin> IPAPlugins
public static IEnumerable<IPlugin> Plugins
{
get
{


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