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# Beat Saber IPA Reloaded |
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# Beat Saber IPA Reloaded [![Build status](https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb) |
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The game-agnostic mod injector for Unity, that happens to have been written for Beat Saber! |
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Beat Saber IPA - The mod injector tailored for Beat Saber |
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Take a look at <xref:getting_started> to see how to get going. |
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## How To Install |
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TODO: finish |
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1. [Download a release](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases) |
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2. Extract the contents into the game folder |
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3. Run **IPA.exe** |
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4. Start the game as usual |
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A console window should open before the game starts if the installation was successful. |
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To disable this console window, pass `--no-console` to the game. |
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## How To Uninstall |
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1. Drag & drop the game exe onto **IPA.exe** while holding <kbd>Alt</kbd> |
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- Or run `ipa -rn` in a command window |
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## Arguments |
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`IPA.exe file-to-patch [arguments]` |
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- `--launch`: Launch the game after patching |
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- `--revert`: Revert changes made by IPA (= unpatch the game) |
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- `--nowait`: Never keep the console open |
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- See `-h` or `--help` for more options. |
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Unconsumed arguments will be passed on to the game in case of `--launch`. |
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## How To Develop |
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1. Create a new **Class Library** C# project (.NET 4.6) |
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2. Download a release and add **IPA.Loader.dll** to your references |
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3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin` |
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4. Build the project and copy the DLL into the Plugins folder of the game. |
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See [Developing](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/wiki/Developing) for more information. |
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## How To Keep The Game Patched |
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BSIPA will automatically repatch the game when it updates, as long as `winhttp.dll` is present in the install directory. |
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## Notes for running under Wine |
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For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. |
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To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through |
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Protontricks, or with the following `.reg` file. |
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```reg |
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REGEDIT4 |
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[HKEY_CURRENT_USER\Software\Wine\DllOverrides] |
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"winhttp"="native,builtin" |
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``` |
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For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`. |
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Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. |
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## Building |
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### Prerequisites |
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- Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) |
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- Tools for C/C++ (MSVC) v141 |
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- .NET 4.6.1 SDK and .NET 4.7.2 SDK |
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### Building |
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1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive` |
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2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. |
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It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. |
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``` |
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C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ |
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``` |
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3. Open `BSIPA.sln` in Visual Studio. |
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4. Choose the configuration `x64` |
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5. Rebuild all. |
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When you make a change somewhere in BSIPA itself, right click on `IPA` and click `Build`. This sets up the output in `path/to/solution/IPA/bin/<Configuration>` to be what |
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should be copied to the game directory. |
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When making a change to the Mod List, you only need to build the mod list. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/<Configuration>` to your game |
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directory. |
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When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references |
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should reference the copy in there. When building for Release, it just uses the files already in `Refs/` |