diff --git a/README.md b/README.md index 6b15ebf9..fa64a950 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,3 @@ - # BSIPA [![Build status](https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb) Beat Saber IPA - The mod injector tailored for Beat Saber diff --git a/docs/index.md b/docs/index.md index 37dfa8f3..b0942f21 100644 --- a/docs/index.md +++ b/docs/index.md @@ -1,7 +1,88 @@ -# Beat Saber IPA Reloaded +# Beat Saber IPA Reloaded [![Build status](https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb) -The game-agnostic mod injector for Unity, that happens to have been written for Beat Saber! +Beat Saber IPA - The mod injector tailored for Beat Saber -Take a look at to see how to get going. +## How To Install -TODO: finish +1. [Download a release](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases) +2. Extract the contents into the game folder +3. Run **IPA.exe** +4. Start the game as usual + +A console window should open before the game starts if the installation was successful. + +To disable this console window, pass `--no-console` to the game. + +## How To Uninstall + +1. Drag & drop the game exe onto **IPA.exe** while holding Alt + - Or run `ipa -rn` in a command window + +## Arguments + +`IPA.exe file-to-patch [arguments]` + +- `--launch`: Launch the game after patching +- `--revert`: Revert changes made by IPA (= unpatch the game) +- `--nowait`: Never keep the console open +- See `-h` or `--help` for more options. + +Unconsumed arguments will be passed on to the game in case of `--launch`. + +## How To Develop + +1. Create a new **Class Library** C# project (.NET 4.6) +2. Download a release and add **IPA.Loader.dll** to your references +3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin` +4. Build the project and copy the DLL into the Plugins folder of the game. + +See [Developing](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/wiki/Developing) for more information. + +## How To Keep The Game Patched + +BSIPA will automatically repatch the game when it updates, as long as `winhttp.dll` is present in the install directory. + +## Notes for running under Wine + +For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. +To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through +Protontricks, or with the following `.reg` file. + +```reg +REGEDIT4 +[HKEY_CURRENT_USER\Software\Wine\DllOverrides] +"winhttp"="native,builtin" +``` + +For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`. +Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. + +## Building + +### Prerequisites + +- Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) +- Tools for C/C++ (MSVC) v141 +- .NET 4.6.1 SDK and .NET 4.7.2 SDK + +### Building + +1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive` +2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. + It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. + + ``` + C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ + ``` +3. Open `BSIPA.sln` in Visual Studio. +4. Choose the configuration `x64` +5. Rebuild all. + + When you make a change somewhere in BSIPA itself, right click on `IPA` and click `Build`. This sets up the output in `path/to/solution/IPA/bin/` to be what + should be copied to the game directory. + + When making a change to the Mod List, you only need to build the mod list. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/` to your game + directory. + +When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references +should reference the copy in there. When building for Release, it just uses the files already in `Refs/`