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update to reflect changes in logging

refactor
artman41 6 years ago
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@ -24,7 +24,9 @@ To verify it worked, start the game with the `--verbose` flag. If a new console
3. Implement `IPlugin` or `IEnhancedPlugin` 3. Implement `IPlugin` or `IEnhancedPlugin`
4. Build the project and copy the DLL into the Plugins folder of the game 4. Build the project and copy the DLL into the Plugins folder of the game
Note: You can use `Console.Write()` with the `--verbose` flag for debugging your plugins.
Note: You can use the `Logger` class to debug your plugins. Either retrieve an instance using `this.GetLogger()` in your Plugin class or use `new Logger("Mod Name")`.
Use the `--verbose` flag to access the console.
## How To Keep The Game Patched ## How To Keep The Game Patched


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