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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "GeneratedCppIncludes.h"
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#include "Private/VictoryUMGPrivatePCH.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
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VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_VictoryUMG()
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{
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static UPackage* ReturnPackage = nullptr;
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if (!ReturnPackage)
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{
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static UObject* (*const SingletonFuncArray[])() = {
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(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
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};
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static const UE4CodeGen_Private::FPackageParams PackageParams = {
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"/Script/VictoryUMG",
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PKG_CompiledIn | 0x00000000,
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0xFFB741E7,
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0xD4AD5175,
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SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
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METADATA_PARAMS(nullptr, 0)
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};
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UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
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}
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return ReturnPackage;
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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