A modded EditSaber for making beat saber maps.
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/VictoryUMGPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/VictoryUMG",
PKG_CompiledIn | 0x00000000,
0xFFB741E7,
0xD4AD5175,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif