A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include <windows.h>
#include "Kismet/BlueprintFunctionLibrary.h"
//#include "Framework/Application/SlateApplication.h"
//#include "Modules/ModuleInterface.h"
//#include "Modules/ModuleManager.h"
//#include "Windows/WindowsApplication.h"
//#include "shellapi.h"
#include "RegReader.generated.h"
UCLASS()
class MEDIOCREMAPPER_API URegReader : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
// Reads a registry key value
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Read Registry"), Category = "Registry Reader")
static FString ReadRegistryValue(const FString& KeyName, const FString& ValueName);
private:
static const int MaxBufferSize = 256;
};