// Fill out your copyright notice in the Description page of Project Settings.
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#include "ColorConverter.h"
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int UColorConverter::ColortoInt(FLinearColor color)
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{
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int r = color.R * 255;
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int g = color.G * 255;
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int b = color.B * 255;
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return 2000000000+((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff);
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}
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FLinearColor UColorConverter::InttoColor(int color)
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{
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color = color - 2000000000;
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FLinearColor outColor;
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outColor.B = (float)(color & 0xFF)/0xFF;
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outColor.G = (float)(color >> 8 & 0xFF)/0xFF;
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outColor.R = (float)(color >> 16 & 0xFF)/0xFF;
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outColor.A = 1;
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return outColor;
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}
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