// Fill out your copyright notice in the Description page of Project Settings.
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using System.IO;
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using UnrealBuildTool;
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public class DiscordRpcLibrary : ModuleRules
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{
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
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#else
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public DiscordRpcLibrary(TargetInfo Target)
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#endif
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{
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Type = ModuleType.External;
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string lib = Path.Combine(BaseDirectory, "Win64");
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// Include headers
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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// Add the import library
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PublicLibraryPaths.Add(lib);
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PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
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// Dynamic
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
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PublicDelayLoadDLLs.Add("discord-rpc.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
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// Include headers
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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// Add the import library
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PublicLibraryPaths.Add(lib);
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PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string lib = Path.Combine(BaseDirectory, "Mac");
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// Include headers
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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// Add the import library
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PublicLibraryPaths.Add(lib);
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PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
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}
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}
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}
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