A modded EditSaber for making beat saber maps.
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#pragma once
#include "Object.h"
#include "WFUFolderWatchLambdaDelegate.generated.h"
UCLASS()
class WINDOWSFILEUTILITY_API UWFUFolderWatchLambdaDelegate : public UObject, public IWFUFolderWatchInterface
{
GENERATED_BODY()
UWFUFolderWatchLambdaDelegate();
public:
void SetOnFileChangedCallback(TFunction<void(FString, FString)> InOnFileChangedCallback);
protected:
TFunction<void(FString, FString)> OnFileChangedCallback;
//IWFUFolderWatchInterface
virtual void OnFileChanged_Implementation(const FString& FileName, const FString& FilePath) override;
virtual void OnDirectoryChanged_Implementation(const FString& DirectoryName, const FString& DirectoryPath) override;
};