/*
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By Rama
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*/
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#include "VictoryBPLibraryPrivatePCH.h"
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#include "VictoryTMapComp.h"
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DEFINE_LOG_CATEGORY(VictoryTMapLog)
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//////////////////////////////////////////////////////////////////////////
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// UVictoryTMapComp
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UVictoryTMapComp::UVictoryTMapComp(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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//~~~ Add ~~~
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void UVictoryTMapComp::String_Actor__AddPair(FString Key, AActor* Value)
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{
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StringActor.Add(Key,Value);
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}
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void UVictoryTMapComp::String_String__AddPair(FString Key, FString Value)
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{
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StringString.Add(Key,Value);
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}
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void UVictoryTMapComp::String_Int__AddPair(FString Key, int32 Value)
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{
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StringInt.Add(Key,Value);
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}
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void UVictoryTMapComp::String_Vector__AddPair(FString Key, FVector Value)
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{
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StringVector.Add(Key,Value);
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}
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void UVictoryTMapComp::String_Rotator__AddPair(FString Key, FRotator Value)
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{
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StringRotator.Add(Key,Value);
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}
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void UVictoryTMapComp::Int_Vector__AddPair(int32 Key, FVector Value)
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{
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IntVector.Add(Key,Value);
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}
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void UVictoryTMapComp::Int_Float__AddPair(int32 Key, float Value)
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{
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IntFloat.Add(Key,Value);
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}
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//~~~ Get ~~~
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AActor* UVictoryTMapComp::String_Actor__Get(FString Key, bool& IsValid)
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{
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IsValid = false;
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if(!StringActor.Contains(Key))
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{
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return nullptr;
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}
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IsValid = true;
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return StringActor[Key];
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}
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FString UVictoryTMapComp::String_String__Get(FString Key, bool& IsValid)
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{
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IsValid = false;
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if(!StringString.Contains(Key))
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{
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return "";
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}
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IsValid = true;
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return StringString[Key];
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}
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int32 UVictoryTMapComp::String_Int__Get(FString Key, bool& IsValid)
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{
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IsValid = false;
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if(!StringInt.Contains(Key))
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{
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return 0;
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}
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IsValid = true;
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return StringInt[Key];
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}
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FVector UVictoryTMapComp::String_Vector__Get(FString Key, bool& IsValid)
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{
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IsValid = false;
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if(!StringVector.Contains(Key))
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{
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return FVector::ZeroVector;
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}
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IsValid = true;
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return StringVector[Key];
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}
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FRotator UVictoryTMapComp::String_Rotator__Get(FString Key, bool& IsValid)
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{
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IsValid = false;
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if(!StringRotator.Contains(Key))
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{
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return FRotator::ZeroRotator;
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}
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IsValid = true;
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return StringRotator[Key];
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}
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FVector UVictoryTMapComp::Int_Vector__Get(int32 Key, bool& IsValid)
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{
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IsValid = false;
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if(!IntVector.Contains(Key))
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{
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return FVector::ZeroVector;
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}
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IsValid = true;
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return IntVector[Key];
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}
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float UVictoryTMapComp::Int_Float__Get(int32 Key, bool& IsValid)
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{
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IsValid = false;
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if(!IntFloat.Contains(Key))
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{
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return -1;
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}
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IsValid = true;
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return IntFloat[Key];
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}
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//~~~ Remove ~~~
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void UVictoryTMapComp::String_Actor__Remove(FString Key)
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{
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StringActor.Remove(Key);
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}
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void UVictoryTMapComp::String_String__Remove(FString Key)
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{
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StringString.Remove(Key);
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}
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void UVictoryTMapComp::String_Int__Remove(FString Key)
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{
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StringInt.Remove(Key);
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}
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void UVictoryTMapComp::String_Vector__Remove(FString Key)
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{
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StringVector.Remove(Key);
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}
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void UVictoryTMapComp::String_Rotator__Remove(FString Key)
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{
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StringRotator.Remove(Key);
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}
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void UVictoryTMapComp::Int_Vector__Remove(int32 Key)
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{
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IntVector.Remove(Key);
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}
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void UVictoryTMapComp::Int_Float__Remove(int32 Key, float Value)
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{
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IntFloat.Remove(Key);
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}
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//~~~ Clear ~~~
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void UVictoryTMapComp::String_Actor__Clear()
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{
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StringActor.Empty();
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}
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void UVictoryTMapComp::String_String__Clear()
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{
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StringString.Empty();
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}
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void UVictoryTMapComp::String_Int__Clear()
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{
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StringInt.Empty();
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}
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void UVictoryTMapComp::String_Vector__Clear()
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{
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StringVector.Empty();
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}
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void UVictoryTMapComp::String_Rotator__Clear()
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{
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StringRotator.Empty();
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}
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void UVictoryTMapComp::Int_Vector__Clear()
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{
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IntVector.Empty();
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}
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void UVictoryTMapComp::Int_Float__Clear()
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{
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IntFloat.Empty();
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}
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