/*
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By Rama
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*/
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#pragma once
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#include "Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h"
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#include "VictoryISM.generated.h"
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UCLASS()
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class AVictoryISM : public AActor
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{
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GENERATED_BODY()
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public:
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AVictoryISM(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(Category = "Joy ISM", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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UInstancedStaticMeshComponent* Mesh;
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//~~~~~~~~~~~~~
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// ISM
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//~~~~~~~~~~~~~
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public:
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virtual void BeginPlay() override;
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};
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