A modded EditSaber for making beat saber maps.
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/*
By Rama
*/
#pragma once
#include "Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h"
#include "VictoryISM.generated.h"
UCLASS()
class AVictoryISM : public AActor
{
GENERATED_BODY()
public:
AVictoryISM(const FObjectInitializer& ObjectInitializer);
UPROPERTY(Category = "Joy ISM", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
UInstancedStaticMeshComponent* Mesh;
//~~~~~~~~~~~~~
// ISM
//~~~~~~~~~~~~~
public:
virtual void BeginPlay() override;
};