A modded EditSaber for making beat saber maps.
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/*
By Rama
*/
#pragma once
#include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h"
#include "VictoryBPHTML.generated.h"
// BP Library for You
//
// Written by Rama
//note about UBlueprintFunctionLibrary
// This class is a base class for any function libraries exposed to blueprints.
// Methods in subclasses are expected to be static, and no methods should be added to the base class.
UCLASS()
class VICTORYBPLIBRARY_API UVictoryBPHTML : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/** Is the current OS HTML5? This code will only run in games packaged for HTML5, it will not run in Editor builds :) Use this to customize particle FX for HTML5 vs PC builds! Or for any custom HTML5-specific game logic! <3 Rama*/
UFUNCTION(BlueprintPure, Category = "Victory BP Library|HTML5")
static bool IsHTML();
UFUNCTION(BlueprintCallable, Category = "Victory BP Library|HTML5")
static void VictoryHTML5_SetCursorVisible(bool MakeVisible);
};