/*
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By Rama for You
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You are welcome to use this code anywhere as long as you include this notice.
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copyright 2015
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*/
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using UnrealBuildTool;
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public class VictoryUMG : ModuleRules
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{
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public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"RHI",
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"RenderCore",
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"UMG",
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"Slate",
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"SlateCore",
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"APPFRAMEWORK" //for color picker! -Rama
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}
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);
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//Private Paths
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PrivateIncludePaths.AddRange(new string[] {
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"VictoryUMG/Public",
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"VictoryUMG/Private"
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});
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}
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}
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