A modded EditSaber for making beat saber maps.
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=F5529D354BF9DDA5B4BC06BB62D10933
bShouldWindowPreserveAspectRatio=False
ProjectName=MediocreMapper
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "EditSaber")
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
FullRebuild=True
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=True
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=True
+MapsToCook=(FilePath="/Game/Levels/Level_Startup")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False