A modded EditSaber for making beat saber maps.
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#pragma once
#include "Engine.h"
#include "eXiSoundVis.h"
// KISS Headers, that we need for the decompression part
#include "ThirdParty/Kiss_FFT/kiss_fft129/kiss_fft.h"
#include "ThirdParty/Kiss_FFT/kiss_fft129/tools/kiss_fftnd.h"
// Log Category
DECLARE_LOG_CATEGORY_EXTERN(LogeXiSoundVis, Log, All);
// Short Defines to faster debug
#define PrintLog(TextToLog) if(bShowLogDebug) UE_LOG(LogeXiSoundVis, Log, TextToLog)
#define PrintWarning(TextToLog) if(bShowWarningDebug) UE_LOG(LogeXiSoundVis, Warning, TextToLog)
#define PrintError(TextToLog) if(bShowErrorDebug) UE_LOG(LogeXiSoundVis, Error, TextToLog)