A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#include "ColorConverter.h"
int UColorConverter::ColortoInt(FLinearColor color)
{
int r = color.R * 255;
int g = color.G * 255;
int b = color.B * 255;
return 2000000000+((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff);
}
FLinearColor UColorConverter::InttoColor(int color)
{
color = color - 2000000000;
FLinearColor outColor;
outColor.B = (float)(color & 0xFF)/0xFE;
outColor.G = (float)(color >> 8 & 0xFF)/0xFE;
outColor.R = (float)(color >> 16 & 0xFF)/0xFE;
return outColor;
}