A modded EditSaber for making beat saber maps.
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// Some copyright should be here...
using UnrealBuildTool;
public class VictoryBPLibrary : ModuleRules
{
public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
{
//4.15 Include What You Use
bEnforceIWYU = false;
PublicIncludePaths.AddRange(
new string[] {
"VictoryBPLibrary/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"VictoryBPLibrary/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"RenderCore",
"HTTP",
"UMG", "Slate", "SlateCore",
"ImageWrapper",
"PhysX",
"HeadMountedDisplay",
"AIModule",
//FPlatformApplicationMisc
"ApplicationCore"
}
);
//APEX EXCLUSIONS
if (Target.Platform != UnrealTargetPlatform.Android && Target.Platform != UnrealTargetPlatform.HTML5 && Target.Platform != UnrealTargetPlatform.IOS)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"APEX"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"ApexDestruction"
}
);
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}