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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleManager.h"
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class ZIPUTILITY_API FZipUtilityModule : public IModuleInterface
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{
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public:
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//CHN:
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//Maybe we need to use a public interface to fetch the module methods for C++? get a reference to zipfile etc
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FZipUtilityModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FZipUtilityModule >("ZipUtility");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("ZipUtility");
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}
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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