A modded EditSaber for making beat saber maps.
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#include "ZipUtilityPrivatePCH.h"
#include "WindowsFileUtilityFunctionLibrary.h"
#include "ZipFileFunctionLibrary.h"
#include "ZULambdaDelegate.h"
UZULambdaDelegate::UZULambdaDelegate()
{
OnDoneCallback = nullptr;
OnProgressCallback = nullptr;
}
void UZULambdaDelegate::SetOnDoneCallback(TFunction<void()> InOnDoneCallback)
{
OnDoneCallback = InOnDoneCallback;
}
void UZULambdaDelegate::SetOnProgessCallback(TFunction<void(float)> InOnProgressCallback)
{
OnProgressCallback = InOnProgressCallback;
}
void UZULambdaDelegate::OnProgress_Implementation(const FString& archive, float percentage, int32 bytes)
{
if (OnProgressCallback != nullptr)
{
OnProgressCallback(percentage);
}
}
void UZULambdaDelegate::OnDone_Implementation(const FString& archive, EZipUtilityCompletionState CompletionState)
{
if (OnDoneCallback != nullptr)
{
OnDoneCallback();
}
}
void UZULambdaDelegate::OnStartProcess_Implementation(const FString& archive, int32 bytes)
{
}
void UZULambdaDelegate::OnFileDone_Implementation(const FString& archive, const FString& file)
{
}
void UZULambdaDelegate::OnFileFound_Implementation(const FString& archive, const FString& file, int32 size)
{
}