A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "WFUFolderWatchInterface.generated.h"
UINTERFACE(MinimalAPI)
class UWFUFolderWatchInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class WINDOWSFILEUTILITY_API IWFUFolderWatchInterface
{
GENERATED_IINTERFACE_BODY()
public:
/**
* Called when a file inside the folder has changed
* @param FilePath Path of the file that has changed
*/
UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
void OnFileChanged(const FString& FileName, const FString& FilePath);
/**
* Called when a directory inside the folder has changed
* @param FilePath Path of the file that has changed
*/
UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
void OnDirectoryChanged(const FString& DirectoryName, const FString& DirectoryPath);
};