A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CoreGlobals.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Updater.generated.h"
/**
*
*/
UCLASS()
class MEDIOCREMAPASSISTANT2_API UUpdater : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta = (DisplayName = "UpdateUpdater"), Category = "updaterUpdater")
static bool updateUpdater();
UFUNCTION(BlueprintPure, meta = (DisplayName = "Project Version", CompactNodeTitle = "ProjectVersion"), Category = "System Information")
static FString getProjectVersion();
};