A modded EditSaber for making beat saber maps.
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "ColorConverter.generated.h"
/**
*
*/
UCLASS()
class MEDIOCREMAPASSISTANT2_API UColorConverter : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Color to Int"), Category = "RGB Integers")
static int ColortoInt(FLinearColor color);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Int to Color"), Category = "RGB Integers")
static FLinearColor InttoColor(int color);
};