Browse Source

Include crash reporter, small UI tweaks

master
Thomas Cheyney 4 years ago
parent
commit
98cac55eae
5 changed files with 7 additions and 3 deletions
  1. +4
    -0
      Config/DefaultEngine.ini
  2. +3
    -3
      Config/DefaultGame.ini
  3. BIN
      Content/Blueprints/WidgetMapMenu.uasset
  4. BIN
      Content/Blueprints/WidgetSongInfos.uasset
  5. BIN
      Content/Blueprints/WidgetSpawnDistance.uasset

+ 4
- 0
Config/DefaultEngine.ini View File

@ -187,6 +187,10 @@ Compiler=VisualStudio2017
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bGenerateCrashReportSymbols=True
[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="https://o462013.ingest.sentry.io/api/5464708/unreal/40d9818b9fee4b72be61bcd0cc2c5e3b/"
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000


+ 3
- 3
Config/DefaultGame.ini View File

@ -3,7 +3,7 @@ ProjectID=F5529D354BF9DDA5B4BC06BB62D10933
bShouldWindowPreserveAspectRatio=False
ProjectName=MediocreMapAssistant2
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C435A39031D526F5", "Mediocre Map Assistant 2")
ProjectVersion=4.5.3
ProjectVersion=4.6.0
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
@ -11,7 +11,7 @@ BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
IncludeDebugFiles=True
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=True
@ -26,7 +26,7 @@ IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
IncludeCrashReporter=True
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en


BIN
Content/Blueprints/WidgetMapMenu.uasset View File


BIN
Content/Blueprints/WidgetSongInfos.uasset View File


BIN
Content/Blueprints/WidgetSpawnDistance.uasset View File


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