Browse Source

Setting up the development environment

master
Udo Held 4 years ago
parent
commit
6b1d740b71
2 changed files with 27 additions and 0 deletions
  1. +24
    -0
      DeveloperSetup.md
  2. +3
    -0
      README.md

+ 24
- 0
DeveloperSetup.md View File

@ -0,0 +1,24 @@
# Developer Setup
The MediocreMapAssistant2 uses the Unreal Engine 4 for it's development.
## Windows Developer Setup Instructions
### Visual Studio and Build Tools
* Install Visual Studio Community Edition
* Install Visual Studio component MSVC v140 - VS 2015 C++ build tools (v14.00)
* Install Windows SDK v8.1
### Install Unreal Engine 4
* Download and install the Epic Games launcher
* Install Unreal Engine from Epic Games Launcher, select the version which is indicated in "MediocreMapAssistant2.uproject" file
* Install the required plugins "VaRest" and "LE Extended Standard Library" into the engine (if you skip this step the editor will guide you through this when opening the project)
### Load and run the project
* Clone the project from github into your local development folder (this step requires git)
* Start the Unreal Enginge from the Epic Games Launcher
* browse for the existing project and open "MediocreMapAssistant2.uproject" from the github project folder
* upon the first start the editor likely wants to rebuild your project
* for starting the application you can click "Play"
### Errors
* A first starting point for errors are the logs in "Saved\Logs"

+ 3
- 0
README.md View File

@ -190,3 +190,6 @@ Min Time and Max Time specifies time of effect from a note.
* Timing Track * Timing Track
* Lightmap Integration * Lightmap Integration
* Bookmarks for collaborations * Bookmarks for collaborations
## Developer setup
There is a [short tutorial](DeveloperSetup.md) for setting up your [development environment](DeveloperSetup.md) if you want to contribute to the mapping assistant.

Loading…
Cancel
Save