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MediocreMapAssistant2
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Add basic songcore colour support, add boost events
master
Thomas Cheyney
4 years ago
parent
8b2fa3647f
commit
33e67146ea
35 changed files
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Content/Blueprints/BPFL_editor.uasset
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Content/Blueprints/BP_bookmark.uasset
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Content/Blueprints/BP_controller.uasset
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Content/Blueprints/BP_event.uasset
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Content/Blueprints/BP_eventSelection.uasset
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Content/Blueprints/BP_event_ghost.uasset
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Content/Blueprints/BP_event_gradient.uasset
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Content/Blueprints/BP_lasers.uasset
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Content/Blueprints/BP_note.uasset
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Content/Blueprints/BP_wall.uasset
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Content/Blueprints/VarTypes/StructDifficultyInfos.uasset
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Content/Blueprints/VarTypes/StructSong.uasset
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Content/Blueprints/VarTypes/structBeatMapSet.uasset
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Content/Blueprints/WidgetEditorMenu.uasset
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Content/Blueprints/WidgetSongInfos.uasset
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Content/Materials/Events/MI_light_RGB.uasset
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Content/Materials/Events/MI_light_RGB_ghost.uasset
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Content/Materials/Events/MI_light_off.uasset
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Content/Materials/Events/MI_light_on_blue.uasset
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Content/Materials/Events/MI_light_on_blue_fade.uasset
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Content/Materials/Events/MI_light_on_blue_flash.uasset
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Content/Materials/Events/MI_light_on_red.uasset
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Content/Materials/Events/MI_light_on_red_fade.uasset
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Content/Materials/Events/MI_light_on_red_flash.uasset
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Content/Materials/Events/M_light_event.uasset
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Content/Materials/Events/ghostbluefade.uasset
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Content/Materials/Events/ghostblueflash.uasset
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Content/Materials/Events/ghostblueon.uasset
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Content/Materials/Events/ghostredfade.uasset
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Content/Materials/Events/ghostredflash.uasset
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Content/Materials/Events/ghostredon.uasset
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Content/Materials/MI_boost.uasset
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Content/Materials/M_CubeNote_red.uasset
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Content/Materials/M_bomb_ghost.uasset
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Content/Meshes/Cube.uasset
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Content/Blueprints/BPFL_editor.uasset
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Content/Blueprints/BP_bookmark.uasset
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Content/Blueprints/BP_controller.uasset
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Content/Blueprints/BP_event.uasset
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Content/Blueprints/BP_eventSelection.uasset
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Content/Blueprints/BP_event_ghost.uasset
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Content/Blueprints/BP_event_gradient.uasset
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Content/Blueprints/BP_lasers.uasset
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Content/Blueprints/BP_note.uasset
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Content/Blueprints/BP_wall.uasset
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Content/Blueprints/VarTypes/StructDifficultyInfos.uasset
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Content/Blueprints/VarTypes/StructSong.uasset
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Content/Blueprints/VarTypes/structBeatMapSet.uasset
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Content/Blueprints/WidgetEditorMenu.uasset
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Content/Blueprints/WidgetSongInfos.uasset
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Content/Materials/Events/MI_light_RGB.uasset
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Content/Materials/Events/MI_light_RGB_ghost.uasset
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Content/Materials/Events/MI_light_off.uasset
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Content/Materials/Events/MI_light_on_blue.uasset
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Content/Materials/Events/MI_light_on_blue_fade.uasset
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Content/Materials/Events/MI_light_on_blue_flash.uasset
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Content/Materials/Events/MI_light_on_red.uasset
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Content/Materials/Events/MI_light_on_red_fade.uasset
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Content/Materials/Events/MI_light_on_red_flash.uasset
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Content/Materials/Events/M_light_event.uasset
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Content/Materials/Events/ghostbluefade.uasset
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Content/Materials/Events/ghostblueflash.uasset
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Content/Materials/Events/ghostblueon.uasset
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Content/Materials/Events/ghostredfade.uasset
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Content/Materials/Events/ghostredflash.uasset
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Content/Materials/Events/ghostredon.uasset
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Content/Materials/MI_boost.uasset
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Content/Materials/M_CubeNote_red.uasset
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Content/Materials/M_bomb_ghost.uasset
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Content/Meshes/Cube.uasset
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