A modded EditSaber for making beat saber maps.
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  1. #pragma once
  2. #include "CoreMinimal.h"
  3. #include "7zpp.h"
  4. #include "ListCallback.h"
  5. #include "ProgressCallback.h"
  6. using namespace SevenZip;
  7. /**
  8. * Forwards events from the 7zpp library to the UE4 listener.
  9. */
  10. class ZIPUTILITY_API SevenZipCallbackHandler : public ListCallback, public ProgressCallback
  11. {
  12. public:
  13. virtual void OnProgress(const TString& archivePath, uint64 bytes) override;
  14. virtual void OnDone(const TString& archivePath) override;
  15. virtual void OnFileDone(const TString& archivePath, const TString& filePath, uint64 bytes) override;
  16. virtual void OnStartWithTotal(const TString& archivePath, unsigned __int64 totalBytes) override;
  17. virtual void OnFileFound(const TString& archivePath, const TString& filePath, int size) override;
  18. virtual void OnListingDone(const TString& archivePath) override;
  19. virtual bool OnCheckBreak() override;
  20. uint64 BytesLeft = 0;
  21. uint64 TotalBytes = 0;
  22. UObject* ProgressDelegate = nullptr;
  23. FThreadSafeBool bCancelOperation = false;
  24. };