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- // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
-
- #pragma once
-
- #include "ModuleManager.h"
-
- class ZIPUTILITY_API FZipUtilityModule : public IModuleInterface
- {
- public:
-
- //CHN:
- //Maybe we need to use a public interface to fetch the module methods for C++? get a reference to zipfile etc
-
- /**
- * Singleton-like access to this module's interface. This is just for convenience!
- * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- *
- * @return Returns singleton instance, loading the module on demand if needed
- */
- static inline FZipUtilityModule& Get()
- {
- return FModuleManager::LoadModuleChecked< FZipUtilityModule >("ZipUtility");
- }
-
- /**
- * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- *
- * @return True if the module is loaded and ready to use
- */
- static inline bool IsAvailable()
- {
- return FModuleManager::Get().IsModuleLoaded("ZipUtility");
- }
-
- /** IModuleInterface implementation */
- virtual void StartupModule() override;
- virtual void ShutdownModule() override;
- };
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